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Kularia

Drew Stone

Contributed by:

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2020-05-05%252520(1)_edited_edited_edite
2020-05-05%252520(1)_edited_edited_edite
2020-05-05%252520(1)_edited_edited_edite
2020-05-05%252520(1)_edited_edited_edite
2020-05-05%252520(1)_edited_edited_edite
2020-05-05%252520(1)_edited_edited_edite
2020-05-05%252520(1)_edited_edited_edite

About

Small village located beside a bay that specializes in fishing exports. The town is usually quiet and prefers to stay out of conflict. The town has a mixture of races and is generally very friendly to outsiders/travelers.

History

Overview

Leader:

Portia Greenspear

Majority Race:

Human

Population:

212

Trade

Major Import:

Major Export:

Fish

Memberships:

Counsel of Elders

Relations

Empirical Influence:

Primary Allies:

Source of Conflict:

Small political skirmishes sometimes occur within the council. Raids from Bandits

Quick Reference

Kularia lies on the coast of The Eastern Sea. The town has enjoyed a relatively peaceful history, other than occasional raid from bandits or other creatures. The town specializes in fishing exports due to the bountiful fish reserves located in Grey Lake and The Bay of the Elders. The town is very suspicious of the woods to the North, known as The Amber Wood. There have been reports of strange happening in The Amber Woods, and have been numerous disappearances of individuals that traveled deep into the woods. The town is lead by a small council with an elected leader.

Stories/legends exist of the founding of the town.

Army/Militia

War-Related

Castle

Government

Government Structure

Continental Presence

Empirical Presence

Regional Presence

Small bands of empire soldiers are sometimes stationsed or pass through the town. However, the town does not have any major play in the empire at large.

Geography

Relations with other Cities

Guilds and Organizations

Navy

Fortified Buildings

Government Building and Officials

Bodies of Water

Caves and Mountains

Forests

Fountains and Gardens

Harbors and Ports

Messengers

Religion

Cathedrals and Temples

Crypts and Dungeons

Deities

Healers

Artisans

Armories

Basic Professions

Non-player Characters

Smithys and Woodshops

Services

Brothels

Exterminators

Sanitation Workers

Gambling Halls

Undertakers

Shops/Hospitality/Entertainment

General Stores

Inns

Oddity Shops

NPC 2

Potion Shops

Pubs and Taverns

Slaughterhouses

Miscellaneous

Culture

Beliefs and Values

Artifacts

Behavioral Norms

Primary Languages

Symbols/Societal Habits

Rituals

Hierarchy of Influence

Unofficial Influence

Official Influence

Villains and Criminal Organizations

Villains or Criminal Organizations

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