Aliir
Zeleth Beothorne
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About
Aliir is a small country on the fringe of the world that has little trade and is thus very poor
History
Overview
Leader:
Zeleth Beothorne
Majority Race:
Human
Population:
17,000
Trade
Major Import:
Metal and lumber
Major Export:
Mercenaries and sell swords
Quick Reference
Long ago the Beothorne tribes landed here and began to create small settlements. After roughly 100 years Aliir has grown to encompass the entirety of the island, a few of the Beothorne chiefs wanted to rule Aliir on their own. Once a Beothorne chief had been defeated his territory would be added to that of the chief who defeated him, one day a man called Zeleth came up with a plan. He planned to defeat all the Beothorne chiefs in a single day upon his plan’s execution he named the place Aliir meaning United the many tribes of the Beothorne began to go their separate ways and after a while they re-constituted into separate tribes once again, though still under the leader ship of a single Beothorne
Army/Militia
Army of 9,000
War-Related
Castle
Brokensheild
Government
Government Structure
Monarchy
Continental Presence
Island only
Empirical Presence
Regional Presence
Geography
Relations with other Cities
Guilds and Organizations
The platinum soul
Navy
Armada of 1,000 ships
Fortified Buildings
Castle walls and gatehouses
Government Building and Officials
Brokensheild palace
The crimson rose
The Æther soul
Bodies of Water
Lake Rither
Caves and Mountains
Zementalaar mountains
Forests
Fountains and Gardens
Harbors and Ports
Ritherhithe Dannenport Brokensheild
Messengers
Religion
Cathedrals and Temples
Crypts and Dungeons
The beothoric shrine in brokensheild
Deities
Zalaar zhen
Beothoric god of the sun, light, and the sanctified
Zelaar Khan
Beothoric god of the moon, darkness, and the unholy
Healers
Artisans
Armories
Basic Professions
Non-player Characters
Smithys and Woodshops
Services
Brothels
Exterminators
Sanitation Workers
Gambling Halls
Undertakers
Shops/Hospitality/Entertainment
General Stores
Inns
Oddity Shops
NPC 2
Potion Shops
Pubs and Taverns
Slaughterhouses
Miscellaneous
Culture
Beliefs and Values
Artifacts
Behavioral Norms
Primary Languages
Symbols/Societal Habits
Rituals
Hierarchy of Influence
Unofficial Influence
Official Influence
Villains and Criminal Organizations
Villains or Criminal Organizations