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Bastwian Empire

Mike Carpenter

Contributed by:

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2020-05-05%252520(1)_edited_edited_edite
2020-05-05%252520(1)_edited_edited_edite
2020-05-05%252520(1)_edited_edited_edite
2020-05-05%252520(1)_edited_edited_edite
2020-05-05%252520(1)_edited_edited_edite
2020-05-05%252520(1)_edited_edited_edite
2020-05-05%252520(1)_edited_edited_edite

About

The Bastwian Empire stretches across a chain of islands that makes up the island continent of (Add name when decided). The empire is known to the outside as a variety of terrains spanning from fruitful jungles to dangerous mountainous areas to barren wastelands unsettled and vastly unknown to the surrounding world. Much of the civilized area of the empire is located on the three smaller islands that line the western coast of the largest island. For much of the empire's history, the leaders have been unwilling or unable to explore the main island due to the dangerous terrain of the mountainous wall that lines the western half of the island. Making matters worse, the creatures that lurk in those mountains are brutal savages that, according to legend, have hunted down the few exploration teams that were sent to the island. Only in very recent years has the empire been able to establish a small settlement at the southern tip of the mountain range. Reports show that the settlement is under constant threat of attack from the savage beats in the mountains, but the beasts seldom actually stray from their mountain lairs, allowing the empire to further its reach onto the island slowly. It isn't just the mountain beasts that make the island dangerous though. There are many other threats waiting in the barren wastelands of the eastern lands of the continent.

The three western islands are each known for their own unique takes on the Bastwian culture but

History

Overview

Leader:

Majority Race:

Population:

Trade

Major Import:

Major Export:

Memberships:

Relations

Empirical Influence:

Primary Allies:

Source of Conflict:

Quick Reference

Army/Militia

War-Related

Castle

Government

Government Structure

Continental Presence

Empirical Presence

Regional Presence

Geography

Relations with other Cities

Guilds and Organizations

Navy

Fortified Buildings

Government Building and Officials

Bodies of Water

Caves and Mountains

Forests

Fountains and Gardens

Harbors and Ports

Messengers

Religion

Cathedrals and Temples

Crypts and Dungeons

Deities

Healers

Artisans

Armories

Basic Professions

Non-player Characters

Smithys and Woodshops

Services

Brothels

Exterminators

Sanitation Workers

Gambling Halls

Undertakers

Shops/Hospitality/Entertainment

General Stores

Inns

Oddity Shops

NPC 2

Potion Shops

Pubs and Taverns

Slaughterhouses

Miscellaneous

Culture

Beliefs and Values

Artifacts

Behavioral Norms

Primary Languages

Symbols/Societal Habits

Rituals

Hierarchy of Influence

Unofficial Influence

Official Influence

Villains and Criminal Organizations

Villains or Criminal Organizations

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