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Wolfwater

Dan DM

Contributed by:

2020-05-05%252520(1)_edited_edited_edite
2020-05-05%252520(1)_edited_edited_edite
2020-05-05%252520(1)_edited_edited_edite
2020-05-05%252520(1)_edited_edited_edite
2020-05-05%252520(1)_edited_edited_edite
2020-05-05%252520(1)_edited_edited_edite
2020-05-05%252520(1)_edited_edited_edite
2020-05-05%252520(1)_edited_edited_edite

About

Brief Overview:
This town is smaller in size having only about a couple thousand residents. It doesn't have any main exports as it's not near any valuable natural resources. This is more of a resting place that merchants and travelers often stop at while heading to a near by port or larger city. some of the traveling merchants decide to stay in wolfwater since it sees a lot of traffic through it and they find there is less competition here for selling their goods instead of setting up shop in a larger city.

Layout:
this town has 2 inns at opposite corners of the map. residential homes at the perimeter of the town and a large shopping district in the middle of it all. The shopping district consists of a bunch of tents and stalls around the outside that are set up for travelers who plan to temporarily sell their trinkets and outlandish foods. The inner part of the district has buildings where shops can set up who have plans of staying long term. it's all guarded and protected by a small town guard who have stations set up at the two main entrances to the town. Lead by commander yates the town guard runs smoothly and is most often out of peoples way.

things of note:
Something most people aren't aware of is this town has a very large dire wolf population living only a few miles away upstream. this group of dire wolves is lead by a lycan who is permanently stuck in wolf form. some people will see the occaisonal wolf walking by in the local woods but will often be surprised by the fact that no one has ever been attacked by one. very few are aware that commander yates and the lycan have a secret deal in place that prevents the wolves from harming any of the townsfolk.

History

Overview

Leader:

Majority Race:

Population:

Trade

Major Import:

Major Export:

Memberships:

Relations

Empirical Influence:

Primary Allies:

Source of Conflict:

Quick Reference

Army/Militia

War-Related

Castle

Government

Government Structure

Continental Presence

Empirical Presence

Regional Presence

Geography

Relations with other Cities

Guilds and Organizations

Navy

Fortified Buildings

Government Building and Officials

Bodies of Water

Caves and Mountains

Forests

Fountains and Gardens

Harbors and Ports

Messengers

Religion

Cathedrals and Temples

Crypts and Dungeons

Deities

Healers

Artisans

Armories

Basic Professions

Non-player Characters

Smithys and Woodshops

Services

Brothels

Exterminators

Sanitation Workers

Gambling Halls

Undertakers

Shops/Hospitality/Entertainment

General Stores

Inns

Oddity Shops

NPC 2

Potion Shops

Pubs and Taverns

Slaughterhouses

Miscellaneous

Culture

Beliefs and Values

Artifacts

Behavioral Norms

Primary Languages

Symbols/Societal Habits

Rituals

Hierarchy of Influence

Unofficial Influence

Official Influence

Villains and Criminal Organizations

Villains or Criminal Organizations

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